Not awesome, but VERY FUN!
Scenario: 5/5
Nice scenario for tower defense. Finally something new and not the fantasy/space/zombie standard. It is even better when you know the "Richard Sharp" books by Cornwell ;-).
Sound:5/5
Very atmospheric music! The sound of muskets wasn't entirely realitstic but it's okay for flash. I will give 5/5 because of awesome music.
Graphic:4/5
The graphic is fixed on usability which is good! Everything looks clear and you never loose overview. Menu and interface design is good and clear. There are not so many special effects and the menu could look even more like old paper. But still color scheme is good and fits to scenario.
Gameplay:5/5
It is fun. Otherwise I wouldn't have made such a long review ;-). The upgrading system is good and you have everything to build up a nice base. Also nice units.
Balancing:3/5
It can be hard at the beginning (though I had never problems with British against anyone), but later on it becomes too easy because of the Achievments. With a double row of green coats nothing comes through. Also the second "hard"map was actually quite easy since it had only one direction of attack. I liked the achivments but please leave the bonuses next time. In my opinion it would have been better, if each map has easy/med/hard mode with different unit and building costs.
Style: 3/5
I like this game, really I do. But there are seldom wow-factors or close runs. It was not challenging enough for me and there weren't really dramatic moments.
It is a very solid game and maybe if there will be "hard" mod i will surely play it again.
Ideas for next time:
-Adding attacking artillery would be nice. And cavallery.
- It could be fun to lead cavallery counter attack as defenders ^^
-A campagn with story would be awesome! I certainly missed that.